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START WiTH $1 ✦ BUY iT ✦ FiX iT ✦ SELL iT ✦ SWAP iT ✦ DO iT AGAiN ✦ YOU KEEP WHAT YOU MAKE ✦ SEASON 01 · 1 JAN 2027 ✦

Made for juniors · Open to anyone 13+

Sidequests are made for juniors aged 13–15, and anyone 13+ can play. No money, nothing to buy or sell, no leaderboard.

One challenge a week, for 16 weeks. Find something, fix something, make something. Aged 13–15? A parent or guardian confirms first.

Bill investigates with his magnifying glass

01 / A season at your pace

Show up. Try something.

1

Challenge each week

A fresh reason to look around.

16

Weeks to explore

Do as many or as few as you like.

8

To be a Season Finisher

Your certificate lives on your phone.

LOOK CLOSER ✦ TRY SOMETHING ✦ SKIPPING COSTS NOTHING ✦ LOOK CLOSER ✦ TRY SOMETHING ✦ SKIPPING COSTS NOTHING ✦

02 / Six ways to be curious

What a Sidequest looks like.

These are example categories, not the weekly list. The real quests drop with Season 01. Times below are a rough guide for these examples.

01

Find something

Notice an overlooked object without buying or taking it.

What counts

A photo or a short note about what you noticed, kept on your phone.

Time needed: 10–15 minutes

02

Fix something

Give something you own a small, safe repair.

What counts

A loose button secured or a simple repair checked with an adult. Ask before using tools.

Time needed: 20–30 minutes

03

Make something

Turn materials you already have into something useful.

What counts

A finished little creation, such as a cardboard organiser. No shopping needed.

Time needed: 20–40 minutes

04

Local legend

Discover a story about a familiar place nearby.

What counts

A note from a public information sign or a conversation with someone you already know.

Time needed: 15–20 minutes

05

Team up

Try a challenge with someone you already know.

What counts

Both type the same six-character code in the app, then complete the quest together.

Time needed: 20–30 minutes

06

Mystery quest

Follow Bill’s clue when the weekly challenge drops.

What counts

The weekly clue tells you exactly what counts. You can always skip it.

Time needed: Shown with the clue

03 / A little record of doing

Stamp it. Keep it.

Photos and stories stay on your phone. Only “quest done” reaches Go Beyond. The Item Passport is your little record of what you found, fixed or made.

Try the tear-off ticket. This is a demo, not a submitted quest.

Item PassportReady to stamp

How hard was this quest?

Try an example rating: 1 is easy, 5 is hard. Nothing is sent or saved; it resets on reload.

KNOWN MATES ONLY ✦ DAYLIGHT ONLY ✦ YOUR PACE ✦ KNOWN MATES ONLY ✦ DAYLIGHT ONLY ✦ YOUR PACE ✦

04 / Bill’s non-negotiables

Curious. Not reckless.

People you know.

Team up only with people you already know. Both type the same six-character code. It is not a way to meet strangers.

For 13–15-year-olds, a parent or guardian confirms before you start.

Read the guardian guide ↗

Daylight. Safe places.

No roads, rail, water, rooftops or building sites. Ask permission before touching someone else’s things and ask an adult before using tools.

If a quest doesn’t feel right, skip it. Skipping never costs anything.

Safety questions or reports ↗

Your next step

Paper, scissors, Sidequests.

Weekly cards, Item Passport tags and stickers. A little kit to get your curiosity going — no shopping list attached.

Open the print pack